These rules are posted for the convenience of every player. Each player should become familiar with these rules prior to the start of the tournament.
LENGTH OF GAMES
Periods: Three (15 minute stop time)
LENGTH OF PENALTIES
Minor: 2 minutes
Major: 5 minutes
Misconduct: 10 minutes
Game Misconduct: remaining game time plus next game.
Fighting: Tournament Ejection
IMPORTANT: Any player or coach who receives a game misconduct will automatically be ejected from the game in which the infraction occurs as well as the following game. THERE ARE NO EXCEPTIONS.
1. Excessive Penalties:
Any player receiving a total of 4 penalties in one game will be ejected from that game plus the following game. If a player receives a game misconduct, he will be ejected from the game in which the infraction occurs as well as the following game, inclusive of games in the playoff rounds.
All players must wear a regulation/certified half visor or unaltered full cage during game play and on the bench at all times.
Slap shots are permitted unless both teams choose to engage a "no slap shot" rule in which case the wind up can be no higher than the top of the boot.
All teams must have same color jersey with each player wearing a unique number. Home team gets to choose what color they wear in the event that teams have more than one jersey. All teams are required to have a light and dark colored jerseys. In the event that teams have jerseys of like color, the away team will wear pinnies.
TIME AND RINK REGULATIONS:
- Teams are permitted one 40-second timeout per game.
- Players may not leave the penalty box between periods.
- The center red line is used for icing purposes only. Icing whistles will automatically be blown without players touching the puck.
- Offside Whistles: Touch-up rule shall be in effect. Offside players must clear the zone.
- There is no overtime for divisional round games ending in a tie.
- Teams should be prepared to take the ice 10 minutes prior to their scheduled game start.
- In the event of a six-goal differential at any time during the 3rd period, the clock will remain running through the end of regulation time, regardless if the goal differential drops below six.
- Team captains may challenge the age of any player on their opponent's team. If successful, the offending team will lose it's right to dress both "under-aged" players for that game. If unsuccessful, the challenging team will be charged a minor penalty for delay of the game. Teams are limited to one age challenge per game. Tournament Officials may challenge any player on any team at any time during the tournament. Under-aged players identified by Tournament Officials will not be permitted to play. Such challenges by Tournament Officials will not count against any team's ability to challenge an opposing player's age.
- Any team that wins a game by a margin of 10 or more goals will lose it's right to dress both of it's "under-aged" players in its ensuing game, divisional or playoff.
To protect the integrity and spirit of the tournament INDEPENDENCE CUP CLASSIC™ OFFICIALS RESERVE THE RIGHT TO CHANGE OR ADAPT ANY TOURNAMENT RULE AT ANY TIME.
DETERMINING DIVISIONAL STANDINGS:
Total points determine standings within a division during the divisional round. Points are earned as follows:
Win = 2 points
Tie = 1 point
Loss = 0 points
1. Teams are slotted in their respective divisions from first through last place based on total points.
2. In the event of a tie in the standings (for divisional and wildcard standings), slottings among the teams will be determined in the sequence below:
- HEAD TO HEAD RECORD: In the event of a two-team tie, if the teams played head-to-head, the victorious team will be slotted ahead of the losing team. If the teams tied their game, the slottings will be determined using step 2b. In the event of a tie among more than two teams, slottings will be determined using 2b.
- RECORD AGAINST COMMON OPPONENTS: The record against common opponents, determined by total points against all common opponents played during the divisional round. If the teams are still tied, the slottings will be determined using step 2c.
- TOTAL GOALS AGAINST: the teams will be slotted according to the fewest Total Goals Against during the divisional round. If the teams have the same number of Goals Against, the slottings will be determined using step 2d.
- TOTAL PENALTIES IN MINUTES: the teams will be slotted according to the fewest Total Number of Penalties in Minutes incurred during the divisional round. If the teams have the same number of penalty minutes, all tied teams go to step 2e.
- In the event that teams are still tied at this point, the Tournament Director reserves the right to make the final decision on where teams place for playoff games.
OVERTIME IN CHAMPIONSHIP GAMES:
In the event of a tie at the end of regulation in a Playoff or Championship Game, overtime periods will be played using the following rules:
- All overtime periods are running time, sudden death periods. The first team to score wins. The clock will remain running and will only stop if a penalty is called.
- Teams may change players only on the fly. No substitutions will be allowed at the whistles.
- Any penalties remaining at the end of regulation will be carried over into the subsequent overtime period.
- Penalties incurred during overtime will result in a penalty shot instead of time in the box. Only a player on the ice at the time of the penalty may take a penalty shot. In the event of a failed penalty shot in overtime, both play and the game clock will resume with a faceoff in the penalized team's zone.
- Teams will commence the first overtime period by playing four-on-four (excluding the goaltenders) for 5 minutes. If neither team scores by the end of the 5-minute period, the teams will commence a second overtime period by playing three-on-three (excluding the goaltenders) for 3 minutes. If neither team scores, the game will be decided with a shoot out.
- SHOOT OUTS: Three players from each team will be selected. The home team decides if they shoot first or second. If tied after three shooters the shoot out will continue one shooter at a time in a sudden death format. Teams must use every eligible player in the shootout before any player may have a second attempt.